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Designing a game through exercising rapid design prototyping 

August - December 2013 | Group Project

FoodGame

 

 

 

3 levels were created for the food game.

Level 1: The user starts out as a baby, and has to consume milk, apple sauce and baby food

Level 2: The user grows up into a boy, and has to consumer pizza, fries and soda. Meanwhile he has to avoid all the food from the baby stage

Level 3: The user grows up into an old man and has to consume soup, tea and rice. Meanwhile he has to avoid all food items from the previous stages

Overview
Code Design

 

 

 

 

User states were implemented to distinguish when the user was "Idle" or "Active" (noted as "Hover" in the code. The character changes depending on the state, to allow for feedback. Initially the states changed based on an event listener whenthe mouse was over the character. However during user testing, I learned that the user's had trouble keeping their mouse on the character. The event listener was changed to a mouse down vs. mouse up and mouse out state which improved usability. 

Active
Active
Idle
Active
Idle
Idle

[Graphics were not created by me]

Storyboarding

 

 

 

 

1) Food items fall. The user catches the food item. Points increase if you catch the right food

2) When user exceeds on particular food, the user loses the level

3) The user needs to consume the exact amount of level specific food

4) When the user consumes the exact amount of food, they may proceed onto the next level

5) Upon proceeding onto the next level, the user will need to consume a different category of food

Click to Enlarge Image
Process
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